Friday, 28 October 2011

Scope of SL and project ideas


Having read some research into games based learning at www.futurelab.org.uk I have been thinking more about exploiting the 3D virtual world of SL and also about allowing students to lead their learning too.

IDEA 1:
This was to create an online chat function in SL where learning tasks would be set up using facebook, task would take place in SL and then feedback left through facebook. This provides learners with scope to take risks but the learning task is focused and allows reflection, key parts of the ethos of support for creative learning.
However, is it student lead? does it allow enough scope for play and exploration?

IDEA 2:
Ss create a poster leading on from class based learning or some collaborative research which is displayed in SL. I like the idea of the display area where physically ss can go to see the work of other people. Also allows for flexibility in terms of time but what about feedback? Unless all ss are online at the same time discussing work this could be very isolating and lead to negative social and learner presence issues. Does this allow any scope for exploration and constructing meaning without feedback?

IDEA 3:
'Web-quest' through SL. Ss are set the task for exploring areas of SL with the aim of collecting information to report to the group. This could be combined with other media such as set-up through facebook or feedback through the idea above of the poster display in SL (although the poster element still has the drawbacks mentioned above). This idea would certainly allow 3D exploration and play and flexibility but again would learners need to be online at the same time and searching together to create a sense of presence? Could individual exploration actually be disaffecting in terms of presence?

British Council already have tasks in questing, mysteries etc 

These English language tasks/mysteries involve listening to audio clues and reading text clues around SL on the trail. It sounds exciting and engaging.











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