The tool will be a 3D interactive murder mystery used for the purpose of teaching and revising the language of modals of deduction in the past for ESL students.
The purpose of the tool is to create a situation where the learners need to use the language to complete the task and are immersed in a scenario that allows them to do so naturally.
Having been to the facebook page to receive language input (see earlier post on fb), the learners will arrive at the starting point in SL where they will receive a welcome note-card explaining the task. They will also be able to hear an audio from the first officer on the scene who gives some background details and a pointer to visit the body first.
The learners can then examine the crime scene and 'body' where there will be a note-card of the victim's details and some objects to collect which give more clues. this also allows for more 'interactivity' with the scene and for a more authentic experience as a crime scene investigator (Van Eck 2006)
After this, the participants can visit each suspect and hear an audio from them. There will also be a note-card for most suspects with further clues and info from the first officer. Each suspect will hint at who they thought committed the crime which will provide a path from one suspect to the next. However, the learners are free to explore in their own way and can revisit suspects or follow a different path throughout the quest.
Once the learners have gathered enough information, they will return to facebook to post their conclusions. this becomes the 'product' of the quest (Shank 2007)
I have tried to account for different learning styles as the clues are provided in different semiotic modes (Kress 2010); both in audio and visual format. There is also the key element of kinethesia as the learners move between the scene and suspects.

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